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Rayilb crate on ARM Mac?

· Users Rust Lang · Aug. 20, 2026, 6:23 p.m.
macos Rust game development cmake
Summary
The blog post discusses a build problem encountered while using Rust with the Raylib game engine on an ARM Mac, specifically issues with an undeclared identifier related to GLFW. The author is seeking a documented solution to this issue.
Read full post on users.rust-lang.org →
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