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Preview Ebitengine shaders with Luluka

207 · Alicegg · May 15, 2026, 11:46 a.m.
Ebitengine Shaders game development Go programming language
Summary
The blog post discusses the author's experience creating a tool called Luluka for previewing shaders in the Ebitengine 2D game engine using the Go programming language. It explains how shaders are used in games for visual effects, introduces the shader language Kage, and offers installation instructions and usage examples for Luluka.
Read full post on www.alicegg.tech →
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