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Preview Ebitengine shaders with Luluka

· Alicegg · May 15, 2026, 11:46 a.m.
Software & Tools game development Shaders Go programming language
Summary
The blog post discusses the author's experience creating a tool called Luluka for previewing shaders in the Ebitengine 2D game engine using the Go programming language. It explains how shaders are used in games for visual effects, introduces the shader language Kage, and offers installation instructions and usage examples for Luluka.
Read full post on www.alicegg.tech →
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