[Math]Parabola movement

1 · 王爱国 · Aug. 29, 2018, 3:58 a.m.
keywords:抛物运动、Parabola、重力加速度、Gravitational Speed 、UE4 implement. header AStaticMeshActor* TestCube = nullptr; //throw speed UPROPERTY(EditDefaultsOnly) FVector StartForce = FVector(100.f, 100.f, 2000.f); //gravitational acceleration float GravityAcclerator = -980.f; //accumulated movtion time float AccumulateTime = 0.f; cpp void ATestTPGameMode::StartPlay() { Super::StartPlay(); //finding the Actor in scene. for (TActorIterator<AStaticMeshActor> Iter(GetWorld()); Iter; ++Iter) { if (Iter->GetNa...