DIFF.BLOG
New
Following
Discover
Jobs
More
Suggest a blog
Upvotes plugin
Report bug
Contact
About
Sign up  
[Math]Parabola movement
1
·
王爱国
·
Aug. 29, 2018, 3:58 a.m.
Summary
keywords:抛物运动、Parabola、重力加速度、Gravitational Speed 、UE4 implement. header AStaticMeshActor* TestCube = nullptr; //throw speed UPROPERTY(EditDefaultsOnly) FVector StartForce = FVector(100.f, 100.f, 2000.f); //gravitational acceleration float GravityAcclerator = -980.f; //accumulated movtion time float AccumulateTime = 0.f; cpp void ATestTPGameMode::StartPlay() { Super::StartPlay(); //finding the Actor in scene. for (TActorIterator<AStaticMeshActor> Iter(GetWorld()); Iter; ++Iter) { if (Iter->GetNa...
Read full post on dawnarc.com →
Submit
AUTHOR
RECENT POSTS FROM THE AUTHOR