A Gentle Introduction to DirectX Raytracing4

· Yousazoe · Dec. 14, 2021, 1:42 p.m.
Summary
引言开始使用 DXR。创建相同的 G 缓冲区,这次使用 DirectX 光线追踪。Our first three tutorials focused on getting up to speed with our simple tutorial infrastructure and making simple DirectX rasterization calls (to create a basic G-Buffer). This tutorial finally moves on to actually spawning some ray tracing with DirectX. To focus on how ray tracing and rasterization are different, this tutorial builds a G-Buffer identical to the one created in Tutorial 3.我们的前三个教程侧重于快速了解我们的简单教程基础结构并进行简单的 DirectX 栅格化调用(以创建基本的G-Buffer)。本教程最...
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