Go Mummy - 9-Aug 2020 [devlog/go-mummy]

1 · Remy Sharp · Aug. 9, 2020, midnight
The last series of work has been play testing, trying to catalogue and fix bugs and adding polish the game where possible. I've been wanting to bring a bit more visual interest to the screens I had though I'm limited in the game itself, the main options screen could do with some love. The screen initially I'd picked Papyrus, albeit at random for it's oldworldly feel and the screen looked like this: But I wanted something that harked back a little to the original game roots and give it a bit of ...