C64 Ultimate – 16 Colours on Every Hires Pixel (and Atari ST Pictures)

· Retrogamecoders · Nov. 6, 2026, 12:21 p.m.
Summary
The blog post discusses enhancements made possible with the Commodore 64 Ultimate (C64U), particularly focusing on achieving 16 colors per hires pixel through coding techniques, overcoming limitations of the original VIC-II chip. The author shares technical insights on using higher clock speeds and implementing Atari ST color palettes, while exploring the potential for better graphics in games. Personal anecdotes connect the author's experience with the Atari ST and C64, making the technical content engaging for retro gaming enthusiasts.