This blog post discusses innovative techniques used to render the volumetric Milky Way galaxy in the Gaia Sky software. The author provides a detailed account of the challenges faced with particle-based rendering, the conversion of particle data to a voxel grid, and the intricate methods employed in the rendering process. It emphasizes the significance of volumetric data for achieving realistic and visually appealing galaxy representations and highlights improvements made in version 3.9.0 of Gaia Sky.