Ricardo Cañuelo Navarro: Why don't we do a demo? Part 3: developing the user interfaces

· Blogs Igalia · Sept. 22, 2026, 7:23 a.m.
Summary
In this post, the author continues their series on software development for a demo, detailing the challenges and solutions in developing a user interface for a console device using the LVGL graphics library. They explore hardware setup, memory management, user interface design, and battery management, as well as implementing a web GUI and enhancing BLE security features for the final product. The post is practical and technical, focusing on hands-on development experiences and problem-solving in a real project context.
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