Will it DEFMACRO?

· Funcall Blogspot · Sept. 4, 2026, 7:18 a.m.
Summary
The author discusses an innovative approach to game development in Common Lisp using Large Language Models (LLMs) to generate boilerplate code and creative items for a rogue-like game. The post highlights the efficiency and unexpected discoveries made possible by leveraging LLMs for coding, particularly in creating varied and interesting game items.
AUTHOR