Qhull_rayon v0.1.0

56 · Users Rust Lang · Aug. 11, 2026, 9:52 p.m.
Summary
The blog post details a port and extension of a 3D convex hull algorithm written in C# to Rust, optimized with Rayon for parallelization. It addresses common use cases like collision mesh construction and includes a testing suite and benchmarks. The author shares links to the GitHub repository and the library available on crates.io for further exploration.