“This is a sphere getting exponentially angrier as time passes.”

219 · Unsung · July 30, 2026, 2:24 p.m.
Summary
This blog post discusses the peculiarities of floating-point numbers in computer science, particularly their limited precision and implications in digital graphics and gaming. The author compares the limitation of floating-point precision to real-world objects, emphasizing the consequences of moving far from the origin in a digital space. The piece also suggests potential solutions to precision issues in graphic applications, highlighting how tools like Adobe Illustrator and Figma restrict movement to avoid precision loss.