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Starting a ZX Spectrum shooting gallery in earnest

48 · Adafruit Industries Blog · July 20, 2026, 9:23 p.m.
gaming programming Vintage Computing ZX Spectrum game development programming graphics
Summary
Michael Martin chronicles his journey porting a shooting gallery program to the ZX Spectrum, detailing the evolution of his understanding of I/O, graphics, and efficiency in sprite handling, illustrating the learning process and technical achievements involved.
Read full post on blog.adafruit.com →
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