“No one knows who patient zero was.”

· Unsung · July 1, 2026, 8:41 p.m.
Summary
This blog post recounts the infamous "Corrupted Blood" plague in World of Warcraft, detailing how a design flaw led to a virtual epidemic that not only affected players but also provided insights for real-life epidemiology. It highlights the unintended consequences of game design and how they parallel actual disease spread, as well as the subsequent shift in game design to include intentional epidemic events.
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