"There Are A Hundred Things We Could Have Done Differently" - Quake's Creators Reflect On The "Grim Cost" Of The Classic FPS

78 · Time Extension · June 25, 2026, 10:40 a.m.
Summary
This blog post discusses the reflections of id Software's team on the development of Quake, highlighting the challenges and mistakes that became apparent over time. Key issues included the pressures of media attention and the extended development of the game's innovative 3D engine, which affected workflow and led to John Romero's exit. The article provides insights into creative ambition's toll on developer morale and project timelines.