Crossbeam_channel try_send into bounded(0) queue

50 · Users Rust Lang · June 17, 2026, 6:53 a.m.
Summary
The blog post discusses an unexpected behavior when using `try_send` on a `crossbeam_channel` with a bounded(0) queue in Rust. The author describes their intent to trigger a second thread from a render loop and their findings that `try_send` always returns 'FULL' even when a message is successfully sent, challenging expected semantics.