Summary
This blog post is a detailed recount of the author's experience participating in the Spring Lisp Game Jam 2026. The author shares their journey of developing a movement-oriented platformer game using the TIC-80 engine and the Fennel programming language, outlining challenges, design decisions, and key mechanics implemented over ten days. The post showcases insights into game mechanics, animation, and player control systems, culminating in the final product available on itch.io.