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Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks

· Retrogamecoders · May 19, 2026, 11:17 a.m.
programming Atari ST Commodore Amiga Retro C/C++ Programming game development c-programming loops amiga
Summary
This blog post explores the implementation of loops in C while developing a game for the Atari ST and Amiga, focusing on counter loops and game ticks. It provides insights into game programming history and techniques specific to retro gaming development.
Read full post on retrogamecoders.com →
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