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Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks

39 · Retrogamecoders · May 19, 2026, 11:17 a.m.
programming Atari ST Commodore Amiga Retro C/C++ Programming c-programming game development Atari ST amiga
Summary
This blog post explores the implementation of loops in C while developing a game for the Atari ST and Amiga, focusing on counter loops and game ticks. It provides insights into game programming history and techniques specific to retro gaming development.
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