Quantizing tangent frames

· · April 30, 2026, 3:39 p.m.
Summary
This blog post discusses the performance evaluation of various encoding techniques for storing tangent frames in 3D graphics. It compares multiple approaches through the lens of accuracy and memory efficiency, offering a detailed analysis of methods like octahedron encoding, quaternion encoding, and tangent angle encoding. The author aggregates research rather than presenting original findings, and shares practical insights into encoding decisions that can lead to better rendering performance.
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