The .usdz format is a “universal” format, but the WWDC18 session does NOT show the concrete way to load 3D models from usdz files in ARKit or SceneKit projects.Here is the way:guard let url = Bundle.main.url(forResource: name, withExtension: "usdz") else { fatalError() }let mdlAsset = MDLAsset(url: url)let scene = SCNScene(mdlAsset: mdlAsset)That’s it. Anything is not special for the `usdz` format.You will needimport SceneKit.ModelIOto initialize SCNScene from MDLAssset.This implementation is av...