Hobby Hilbert Simplex

· Ned Batchelder · Sept. 26, 2025, 12:35 p.m.
Summary
This blog post discusses the author's journey of creating generative art, inspired by another artist's simple Kotlin code. The author experiments with three algorithms—Hobby curves, Hilbert sorting, and simplex noise—using Python to develop visually appealing curves from randomly generated points. The post explains how each algorithm contributes to producing a more natural and fluid visual representation in generative art, highlighting the author's coding process and challenges faced along the way.
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