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Path Tracing Optimization in Indiana Jones™: Shader Execution Reordering and Live State Reductions
209
·
NVIDIA Corporation
·
May 15, 2025, 3:35 p.m.
Content Creation / Rendering
Ray Tracing / Path Tracing
game development
path tracing
Performance Tuning
Graphics Rendering
Summary
This blog post discusses advanced optimization techniques for path tracing in the game Indiana Jones™, specifically focusing on shader execution reordering and live state reductions, aimed at improving rendering efficiency and performance.
Read full post on developer.nvidia.com →
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