Intro to Robot Simulation, Part 2: Contact

1 · Benjamin Bokser · Dec. 31, 2024, 6:46 a.m.
Summary
This blog post discusses the simulation aspects of robotics, specifically focusing on the effects of contact on a floating point mass when it collides with the ground. It explores the challenges of simulating perfectly stiff, inelastic impacts, noting that while such impacts theoretically result in infinite acceleration, real-world collisions, often considered stiff, have rapid deceleration characteristics.