Be aware It is 5.4, and it is experimental feature. So learn about it, try it. But remember that feature is not production ready. Problem Unreal Engine uses Garbage Collector to manage memory usage of UObject. But there is one major issue with it. Garbage Collection runs every X seconds. But before “collect” memory, GC should define which objects should be collected. It is called reachability analysis. The main idea is check references, and mark objects which should be cleaned. But if you have a...