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[UE4]Constructor与Runtime两种环境下创建Component并Attach的方式
1
·
王爱国
·
May 29, 2016, 7:47 a.m.
Summary
Component MyActor.h: UShapeComponent * CollisionMesh; Constructor中 Create & Attach MyActor.cpp: CollisionMesh = CreateDefaultSubobject<UBoxComponent>(TEXT("TestCollision")); if(CollisionMesh) { CollisionMesh->SetupAttachment(GetRootComponent()); } Runtime中(非构造) Create & Attach MyActor.cpp: CollisionMesh = NewObject<UBoxComponent>(this); if (CollisionMesh) { CollisionMesh->RegisterComponent(); CollisionMesh->AttachToComponent(GetRootComponent(), FAttachmentTransformRules::KeepRelativeTransform)...
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