👩💻 Join our community of thousands of amazing developers!
Component MyActor.h: UShapeComponent * CollisionMesh; Constructor中 Create & Attach MyActor.cpp: CollisionMesh = CreateDefaultSubobject<UBoxComponent>(TEXT("TestCollision")); if(CollisionMesh) { CollisionMesh->SetupAttachment(GetRootComponent()); } Runtime中(非构造) Create & Attach MyActor.cpp: CollisionMesh = NewObject<UBoxComponent>(this); if (CollisionMesh) { CollisionMesh->RegisterComponent(); CollisionMesh->AttachToComponent(GetRootComponent(), FAttachmentTransformRules::KeepRelativeTransform)...