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[UE4]CharacterMovementComponent的相关属性
1
·
王爱国
·
June 5, 2016, 2:15 a.m.
Summary
bFastAttachedMove:如果确定行走过程中的障碍物都是静止的,那么设为true可以提供寻路效率 bWantsToCrouch:希望在下一个update中停下来...
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