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[UE4]GEngine-Browse用法(切换场景)
1
·
王爱国
·
Dec. 29, 2017, 7:54 a.m.
Summary
代码示例: if (FWorldContext* Context = GEngine->GetWorldContextFromWorld(GetWorld())) { FString Error; FURL URL(TEXT("/Game/Demo/scecn_test/scecn_test02")); EBrowseReturnVal::Type RS = GEngine->Browse(*Context, URL, Error); if (EBrowseReturnVal::Type::Failure == RS) { WSI->ChangePlayerState(EPlayerState::EP_LoginFailed); } } GEngine->Browse这种方式第一次打开场景时正常,如果第二次切换场景(比如从别的场景再切回原场景),则会导致程序崩溃。建议用:UGameplayStatics::OpenLevel(GetWorld(), TEXT("/Game/Map/TestMap")); 这种方式来回切场景不会出现崩溃问题。 几时归去,作个闲人。对一张琴、一壶酒、...
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