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[UE4]获取GameInstance变量时Crash(Cast Failed)
1
·
王爱国
·
Jan. 12, 2018, 4:57 p.m.
Summary
代码(在GameMode::BeginPlay()中调用): void AReleaseGameMode::SpawnMainRole() { UE_LOG(LogTemp, Log, TEXT("SpawnMainRole 11111 ")); if (UMyGameInstance* WSGI = Cast<UMyGameInstance>(GetWorld()->GetGameInstance())) { UE_LOG(LogTemp, Log, TEXT("SpawnMainRole 22222")); if (ABaseCharacter* BC = GetWorld()->SpawnActor<ABaseCharacter>(WSGI->CurrentCharacter, MainRoleSpawnLoc_, MainRoleSpawnRot_)) { UE_LOG(LogTemp, Log, TEXT("SpawnMainRole 333333 ")); BC->SpawnDefaultController(); } } } 崩溃日志: [2018.01.12-16.4...
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