Writing a 2D Platform Game in Nim with SDL2

1 · Dennis Felsing · June 13, 2016, 10 p.m.
Japanese Translation In this article we’re going to write a simple 2D platform game. You can also consider this as a tutorial for game development with SDL2 in Nim. We will read in user input, display graphics and a tile map, and simulate simple 2D physics with collision detection and handling. Afterwards we will implement simple camera movement and game logic. To display some information we will render texts and develop a caching mechanism for said text rendering. The final result will be a bin...