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keywords:UE4、Movement Replicate、Networking、Server、Client、Smooth 引擎对于客户端服务端的位移同步,CharacterMovementComponent::SmoothCorrection()函数中有进行平滑处理。 Reference 其他参考资料: What is the best way to smooth player movement for network hiccups? Interp? Ease? (no physics) https://answers.unrealengine.com/questions/479211/what-is-the-best-way-to-smooth-player-movement-for.html Authoritative Networked Character Movement https://wiki.unrealengine.com/Authoritative_Networked_Character_Movement Advanced Topic: Adding New ...