Toward the ultimate text adventure game engine

1 · Benjamin Leskey · May 2, 2023, 9:14 p.m.
Text adventure Why text? Text-based games have an extremely good complexity/development time ratio. There are no graphics to worry about, no programmer art beyond writing (what luck, I happen to enjoy writing), no controls beyond text processing, no frames per second, et cetera, et cetera. Fully text based games can be even more complex than turn-based 2D roguelike games like Cataclysm: DDA. There's just less extra to worry about—the development focus has one of the most basic interfaces imagi...