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Toggle visibility of a group of X3D / glTF nodes

23 · Castle Engine · July 25, 2026, 6 a.m.
CastleEngine gamedev GLTF x3d GLTF Node Visibility game development
Summary
The blog post discusses the support for the visible field in various X3D nodes and its mapping to a related glTF extension KHR_node_visibility, focusing on the technical implementation within the engine. It aims to inform developers about new features in X3D and glTF for visual representation.
Read full post on castle-engine.io →
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