Tìngäzìk: a Retrospective – ep. 21 “Decompress”

1 · Eana Hufwe · Oct. 5, 2021, 9:04 p.m.
Decompress #pokémon Expected solvable difficulty 1sample+: experienced solvers keywords+: most solvers Level design Last stage of the Pokémon “Trilogy”, we have the Pokémon sprite compression algorithm (1, 2, 3) again talked in Retro Game Mechanism Explained. Inside the video, Alex Losego showed a web tool that he made to run the compression/decompression algorithms against any… Continue reading Tìngäzìk: a Retrospective – ep. 21 “Decompress” The post Tìngäzìk: a Retrospective – ep. 21 “Decompre...