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I am a big fan of video games, so I jumped at the chance to work the GitHub booth at the Game Developer’s Conference (GDC) in 2012. It was my first time representing the company for a community that I’m an outsider of. I planned on spending my time explaining the merits of social coding, while sneaking out during breaks to check out some sessions about video game development. However, the second most frequent question I was asked was, “how can I work with large files?”. This got me wondering:...