Sprite Scaling on the Master System: Building the New on the Ruins of the Old

· Nicole Caroline Branagan · May 10, 2026, 5:11 p.m.
Summary
This blog post discusses sprite scaling in 2D arcade games, particularly focusing on Sega's Master System. It highlights the limitations and quirks of sprite scaling in contrast to the capabilities of other systems like the Nintendo consoles, providing insights into the technical aspects of game development during that era.
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