[Shading]OpenGL常用基础知识(个人学习笔记)

1 · 王爱国 · Jan. 13, 2017, 6:28 a.m.
文章内容大部分参考自《OpenGL 4 Shading Language Cookbook, Second Edition》书中的代码: https://github.com/daw42/glslcookbook 术语解释: GLEW (OpenGL Extension Wrangler). GLM (OpenGL Mathematics) GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events. Shader类型 vertex shader fragment shader geometry shader tess_control shader tess_evaluation shader compute shader OpenG...