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Run Rob Run: Building a Music-Reactive Goo with Three.js and WebGPU

· Tympanus · Aug. 20, 2026, 2:45 p.m.
articles 3d case study distortion threejs WebGPU Performance Optimization 3D Graphics
Summary
This post discusses the development of an audio-reactive 3D scene using Three.js and WebGPU, covering techniques like custom geometry deformation, music analysis, scroll-driven morphing, damping, and performance optimization.
Read full post on tympanus.net →
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