Summary
This blog post documents the author's experience creating a rogue-like game using vibe coding principles in Common Lisp. Drawing from a conversation with Amit Patel, the author explores various aspects of game development, including functional programming, WebSocket backend communication, procedural dungeon generation, and innovative coding techniques to manage game states efficiently. The article highlights the advantages and complex decisions made during the development process, ultimately showcasing the project through its working URL and source code repository for readers to explore.