Patterns & Abstractions

209 · Saoirse Shipwreckt · March 14, 2023, 4:42 p.m.
This is the second post in an informal series commenting on the design of async Rust in 2023. In my previous post, after a discussion of the “registers” in which control-flow effects could be handled in Rust, I promised to turn my attention to recent proposals around a concept called “keyword generics.” For reference, there are two posts by the current design team of Rust that are my reference point for this commentary:...