Oh Mummy - 25-May 2020 [devlog/oh-mummy]

1 · Remy Sharp · May 25, 2020, 2:54 p.m.
During development I've been using Cspect and for certain bits like yesterday's Fisher-Yates shuffle, I'll use % RND to get random numbers. However, I also want to prevent my game from being repeatable so I use RANDOMIZE as a standalone call which is supposed randomly seed the random functions: RANDOMIZE on its own (and RANDOMIZE 0 has the same effect) is different, because it really does randomise RND and % RND And with any basic understanding of random numbers, they have to be seeded from so...