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During game play it always bothered me that there was no fluidity to the interaction. That is, you select a block and they swap into the right place. There's no falling effect, no selection effect, just - vanish. NextBASIC doesn't have much bandwidth (compared to assembly) but it does leverage hardware sprites via a handful of NextBASIC (software) routines (AKA the Sprite System), which translates to: do a bit more for a bit less. So I've added this animation when you select a block in the game....