Marbles2 - 19-May 2021 [devlog/marbles2]

2 · Remy Sharp · May 19, 2021, 9:48 p.m.
During game play it always bothered me that there was no fluidity to the interaction. That is, you select a block and they swap into the right place. There's no falling effect, no selection effect, just - vanish. NextBASIC doesn't have much bandwidth (compared to assembly) but it does leverage hardware sprites via a handful of NextBASIC (software) routines (AKA the Sprite System), which translates to: do a bit more for a bit less. So I've added this animation when you select a block in the game....