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The game went live just under a week ago and the feedback has been really nice to see. There's been a balance of "regular" players and power players, and in those power players is where the game got some more much needed play testing. The one thing that I had designed into the game was the unlimited undo. The side effect was that, technically, there's infinite ability to make your way through the game so long as you had time and patience - a lot of patience! The knock on problem with infinite mo...