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Prelude This is the second post in a four part series that will provide an understanding of the mechanics and design behind pointers, stacks, heaps, escape analysis and value/pointer semantics in Go. This post focuses on heaps and escape analysis. Index of the four part series: 1) Language Mechanics On Stacks And Pointers 2) Language Mechanics On Escape Analysis 3) Language Mechanics On Memory Profiling 4) Design Philosophy On Data And Semantics...