DIFF.BLOG
New Following Discover Jobs
More
Top Writers Suggest a blog Upvotes plugin
Report bug Contact About Privacy
Sign up
Topics
Follow your own topics →
Menu
New Following Discover Jobs Top Writers
More
Suggest a blog Upvotes plugin Report bug Contact About
Sign up
Privacy Policy
The home for great developer writing.
We surface the best developer writing from thousands of independent blogs, updated daily.
Join Diff.blog
TOPICS

“Konami looked at its restrictions and designed an entire level based around it.”

· Unsung · Oct. 7, 2026, 9:21 p.m.
game development Creative Techniques Castlevania Nintendo Game Boy
Summary
This blog post discusses a creative workaround used by developers of Castlevania on the Game Boy, who ingeniously repurposed the hardware's HUD layer to create a movable spike wall. It highlights how this hack pushed the boundaries of what was technically possible on the platform, showcasing innovative game development techniques.
Read full post on unsung.aresluna.org →
MORE POSTS LIKE THIS
Castlevania: Symphony of the Night Is Getting an AI-Free SNES Port, and You Can Play It Now
Time Extension · Nov 2, 2026
Video Games game development
‘Reverse-Engineer Anything’ is the new wild west of AI
Andy Baio · Oct 20, 2026
links AI
Sixty Frames for the Record: A Three.js Game, Seven Fly-Throughs, and a Wall of CRTs
Tympanus · Aug 22, 2026
articles 3d
I’m working on a new way to make games
Get Info · Jul 21, 2026
software-engineering game development
#10835: sharkface's NES Castlevania in 08:30.709
Tasvideos · Nov 11, 2026
game development Memory Safety
A bit about CWC and CDV
Codecs Multimedia · Nov 9, 2026
Game Video software development
Discover more posts →
AUTHOR
RECENT POSTS FROM THE AUTHOR
Choose how you want to continue.
Continue with GitHub Continue with Google
By continuing, you agree to our Privacy Policy.