If a program is built with software floating-point emulation, is it affected by hardware floating-point environment?

112 · Users Rust Lang · April 19, 2026, 11:23 a.m.
Summary
This blog post explores the interaction between software floating-point emulation in Rust programs and hardware floating-point environments, questioning whether undefined behavior may arise in software floating-point contexts due to unexpected hardware settings, particularly in relation to floating-point exceptions and inline assembly computations.