I wrote my M.Sc. thesis on using the Rust type system in 3D graphics

234 · Users Rust Lang · June 29, 2026, 9:12 p.m.
Summary
The blog post discusses the author's M.Sc. thesis on using the Rust type system to improve ergonomics in 3D graphics by blurring the distinction between points and vectors. It suggests new implementations using Rust's const generics, like the use of homogeneous coordinates, to enhance developer experience in graphics programming.