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Today I am releasing my raycasting tech demo for the GameBoy Advance. Although it falls short of the goals I set out in the beginning – which included releasing a playable game –, I think there are some lessons worth sharing with the world. This project started essentially as a challenge: inspired by the impressive work of 3DSage, I wanted to see if I could build a raycasting “2.5D” engine that ran well enough to play a game. I explained in a previous post why I find the GBA a really nice pla...