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…or how Kena: Bridge of Spirits brought back aid kits on locations into trend. Old games were extremely linear, so designers placed heal boxes at levels depending on idea of level. Boxes were placed in available spaces, to player could pick it and heal some HP in fight. One of main disadvantages this system - it’s not universal. Some players could pass level without picking any box, and some players needed in more. Your duty, as a designer, think about every player. Even about bad player. Game w...