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I've been extremely wary of runtime performance and have spent pretty much all my time sweating the details on game play without moving onto things like scoring, or the help screens etc. My last entry I talked about potential optimisations in reading the mummy position out of a BANK but didn't work out. The next item to try was to switch from calling SPRITE continuously (which prints the sprite to screen) to using SPRITE CONTINUE which lets the hardware animate between points - in my case, the c...